What is the Missing Middle? Other than he is my total hero, and he was born and he was raised in my hometown, I wanted to interview John Romero to try and solve the modern indie game development paradox. The paradox goes like this… When John Romero was making games Continue Reading
John Romero on his book Doom Guy and developing games at a small scale
I think the biggest reason so many indie games “fail” is that teams enter into making huge, overly ambitious projects that take years to release before they are ready. Indie teams do not spend enough time making smaller (and less profitable) games first before transitioning to multi-year projects. I know Continue Reading
Early Access Tips Part 3
This is my 3rd and Final Early access data deep dive where I look at the games that have had an early access release on Steam. Here is part 1 where I wondered how many games participate in EA and part 2 where I estimated how well you will do Continue Reading
Three inspiring marketing success stories
Indie game development is hard and at times it seems like nothing works or everything that used to work no longer does any more. In today’s post I wanted to show off 3 games and 3 marketing campaigns that achieved huge successes in terms of wishlists or sales. Best of Continue Reading
Killing the myths behind Steam’s visibility
Steam has been rolling out a new presentation trying to dispel some more myths that people keep spouting about visibility, wishlists, sales, and “the algorithm.” They actually posted the new presentation slides here which you can read and download here. I heard the presentation and I wanted to provide some Continue Reading