SUMMER SALE BLOG MARATHON: This is the last week of my course summer sale. To celebrate this deal, I am writing a blog post every day in countdown. I have never discounted my everything bundle this low. EVERY SINGLE COURSE I have released in the past is now cheaper than Continue Reading
Did AI Slop ruin Steam Next Fest June 2026?
SUMMER SALE BLOG MARATHON: This is the last week of my course summer sale. To celebrate this deal, I am writing a blog post every day in countdown. I have never discounted my everything bundle this low. EVERY SINGLE COURSE I have released in the past is now cheaper than Continue Reading
You cannot over-expose your game
One of the most common questions I get is along the lines of “I don’t want to put my Steam page up too early because I don’t want to overexpose my game before launch” Or “I don’t want to reach out to content creators now because they will be tired Continue Reading
Most people will play your demo and not wishlist it and that is ok
If you look at the raw numbers, it seems like demos do not directly lead to wishlists. But demos are still the most powerful marketing tool for generating wishlists. Wait? What? Demo play stats are one of those weird paradoxes you have to wrap your mind around when you are Continue Reading
How the Steam Personal Calendar affects your launch
Let’s talk about Personal Calendar. Earlier this month, Valve raised the requirements to appear in Popular Upcoming from 7,000-ish wishlists to somewhere around 100,000 wishlists. In Valve’s words “The contents of this tab have been updated in response to player feedback in order to better capture the most anticipated releases Continue Reading
June 2026 Steam Next Fest Has Started
Monday was the first day of Steam Next Fest. Now that participating games have about 24 hours worth of data, the first question out of developer’s minds is “Is this normal?” I have been collecting wishlist and impression data from several past festivals and today I am announcing a little Continue Reading
2026 State of Bullet Heavens: How Vital Shell Succeeded
On Monday Valve announced that Bullet Heaven is now an official tag. I am so happy there is finally an official name for the Vampire-Survivor-Brotato-like genre. I have been checking in on the genre for years because it is fun to see how a once white-hot-genre ages years after the Continue Reading
2026 Q1 Games
Throughout the year I like to take the temperature of Steam to answer common questions I get such as“How many games are releasing?”, “what genres are doing well?”, “Are we in a AI-generated slopocalypse?” The following is my Q1 report on Steam. These are games that were released January, February, Continue Reading
2026 Tips for making your tweets go viral
IndieGameJoe is the only person I know who can actually make twitter work. Nobody else can tweet once and earn a game thousands of wishlists. 4 Years ago I talked to him about going Viral on Twitter for his own game Hypercharge: Unboxed. Lately Joe has been tweeting about random Continue Reading
Void Miner
We are now half way through my annual inside conference. This year I am focusing on the current “golden age” style games that I have written about: rapid release, high earnings. We are going through a period right now where players will buy and enjoy games with short and fun Continue Reading