Courses & Resources
Everything I teach about getting an indie game seen, wishlisted, and funded on Steam, from a free starter class to the flagship system.
Wishlist & Visibility Masterclass
The industry’s #1 marketing course for getting your game seen on Steam. Learn how the algorithm actually works, build a demo that hooks players using breakdowns with top-selling developers, and run your campaign with the same trackers and CRM I use with clients.
- 8 modules covering the full marketing timeline, pre-announcement through post-launch
- Custom roadmaps by genre and dev situation: horror, wholesome, rapid-release, and more
- Real pitch emails and live demo playthroughs with the developers who made them
- CRM, wishlist tracker, and campaign planning tools included
- Free lifetime updates as the Steam algorithm evolves
How To Make A Steam Page
The complete guide to building a Steam page that consistently attracts shoppers, earns wishlists, and sells more copies. Learn how capsules, tags, screenshots, and your “About This Game” section actually work, and why. No cost, no catch.
Game Marketing Ideas
A living database of real marketing examples: wishlist asks, email signup forms, Reddit posts that worked, plus weekly Steam page teardowns and live lectures. New lectures added regularly.
Inside Conference
Virtual developer-interview events, one per year. Buy a single year standalone, or get all four for less than the price of two.
Or get all 4 Inside Conferences for $99
Every year, 2023 to 2026, a $188 value, in one bundle. That’s less than the price of the two most recent years alone.
The Pitching & Funding Masterclass
Taught by Jason Della Rocca, this is the world’s first course focused specifically on landing a publisher and funding. Built around the 10-Slide Pitch System, with real pitch decks, developer interviews, and outreach strategy for approaching publishers and investors.
30-day, no-questions-asked guarantee
Every course on this page, standalone or bundle, is covered by a 30-day refund. If it’s not useful, email once and it’s handled.