I talk to a lot of indie game developers through my game marketing discord, I consult, I review funding pitch documents, I do lots of Q&As, and one weird thing that I see a lot of indies do is say they are making a “casual” game. I hear the pitch Continue Reading
More evidence of which genres Steam shoppers love to play
I recently wrote a blog about what genres sell well on Steam. It centered on some basic research I did where I looked at the total number of games released per genre graphed against the median income of them. This was the result: The findings were that the top sellers Continue Reading
Other indie developers are not your competition
A couple weeks ago I posted an interview with developer Dylan Gedig about the incredible success behind his game Peglin. But looking backward, the game’s success didn’t always seem like such a sure thing. 2 years before the launch of Peglin, a very high quality game that combined Rogue-lite mechanics Continue Reading
How Ravenous Devils made a killing and earned hundreds of thousands of dollars
Last week I looked at the incredibly amazing launch of Peglin which earned over 1 million dollars in 1 week. This week I am taking a look at Ravenous Devils which also did very well earning almost $200,000 gross in its first two weeks. But first the numbers: Launch Date: Continue Reading
How Peglin Made $1,049,413 in 1 week.
Let’s just cut to the chase: In 1 week the small team at Red Nexus Games (2 coders, an artist, and a musician) sold 80204 units of their self-published game Peglin on Steam at $17.99 each. Before Steam’s cut that is $1,049,413. Here are the details for their first week Continue Reading
Elon Musk bought Twitter?! What should indie game developers do now?
Let’s talk about what is happening at Twitter… Elon Musk is buying it and taking it private. For many indie game developers, marketing is synonymous with Twitter. So this change in ownership might seem Earth shattering! What will I do with my following? Should I move them to TikTok? How Continue Reading
What genres are popular on Steam in 2022
The moment you say “We are going to make a game that is a <genre> with <art-style> graphics” and commit to developing that game you have made about 90% of your marketing decisions for your game. At that moment in the multiverse of potential outcomes for your game, hundreds of Continue Reading
How Journalists play your show demo
I followed journalist Stephen Totilo as he explored the GDC expo floor and the MIX event. I recorded him interacting with developers and booths and I have some thoughts…. But first, this leads into my broader topic surrounding my study of how journalists play your game… Introducing my Spring lecture Continue Reading
Independent Games Summit: Building The ‘SkateBIRD’ Brand In Layers
This was a talk by Megan Fox. Game is SkateBIRD Description: A single-person game and, based on community response, gradually scoped it up to a larger game- all the while laying down deals and picking marketing venues so that we knew we’d launch already profitable. Half SkateBIRD post-mortem, half hopefully Continue Reading
Classic Game Postmortem: ‘Wolfenstein 3D’ (Achtung!)
Designer / Developer John Romero walks us through In this retrospective of the classic PC game Wolfenstein 3D CZ Side note Wolfenstein 3D was the very first PC Shareware game that I bought. It is also the first FPS I ever played. One night My dad brought home a generic Continue Reading