A good Steam page is not necessary to have a hit game. I look at hundreds of Steam pages and I have to tell you that AAA, or big studio games usually have the least optimized pages: wrong tags, boring short descriptions, long long long trailers and screenshots that are Continue Reading
Steam 101: What Steam tags should I watch out for?
Last week I talked about tagging procedures on Steam (See Steam 101: How to Tag Your Game). Tagging is hard. I have found cases where well meaning indie devs incorrectly tag their game and inadvertent opt their game into a very selective subculture like some clueless tourist committing a faux-pas Continue Reading
Steam 101: How to tag your game
Today I want to cover something that people who are new to Steam often have a problem with: Tags. If you have a couple games on Steam this post might be a bit basic but stick around because there are always little tricks that are worth reviewing. Why bother? What Continue Reading
What a short stint as a political hack taught me about marketing video games
Elections are just giant, (thankfully) temporary marketing campaigns. When I was 22 I got my first exposure to marketing when I served a minor role on an insignificant state-wide campaign in Arizona. The position was minor but I learned a lot and I figure this year’s election would be a Continue Reading
Trends for Steam Capsule Design
Making a capsule that accurately captures the mood and feeling of your game and yet also attracts players is a very tricky thing. It is my belief that your capsule should be interesting but also should have subtle clues that signal players as to your game’s genre. If you look Continue Reading
What genres are players looking for on Steam?
I am compiling data for the Steam Autumn Festival that ended last week. If you had a game in the festival (or know someone who does) please fill out this form. One of the findings from the Summer Festival (which I wrote up here) is how much Steam prefers one Continue Reading
How much and when should you discount your game on Steam?
After your game launches on Steam there is a strange cyclical sales behavior that emerges. Every 8 weeks you can put your game on sale. When you do it triggers an email to everyone who wishlisted your game, which causes some of them to buy it. All those new purchases Continue Reading
How to Broadcast your game on Steam and get on the front page
On Steam you can broadcast video of your game live to your Steam page. It seems to be very effective in attracting viewers and increasing the number of wishlists In June I collected data on how many wishlists people got during the Steam Summer Festival. I asked participants whether they Continue Reading
I come in peace: Why indies are not competing against each other
Thousands of Steam games are released every year and the quality of them is constantly rising. Similarly, our customer base has a finite amount of time and can only play 1 game during that time. So why should I help you with your game’s marketing with this free blog since Continue Reading
What does Valve say you should do to sell your game on Steam?
Last week Valve’s Steam product team participated in a series of zoom-based closed-door Q&A’s. Typically Valve does these Q&As as part of major conferences… but we are in a different world now where those are not possible. The sessions were not recorded and I don’t think they will be shared Continue Reading