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How To Market A Game

Feel Confident marketing your game

zukalous

This is what I forgot

Posted On March 23, 2020March 23, 2020 By zukalouscomment

Alright, so last week my talks went live on virtual GDC. If you didn’t get a chance to catch them DON’T worry! They will be going up eventually on the GDC youtube channel. Just hang tight.  The weird thing about doing this is I spent dozens of hours on these Continue Reading

How to budget for your game with Guesstimator for Steam

Posted On March 16, 2020March 16, 2020 By zukalouscomment

Expert guest post Today I am super excited to have Richie de Wit take over my blog to give you a personal demo of his new Steam game estimation tool. It is really neat and I think it is vital to do this no matter what stage you are in. Continue Reading

More cheap tips on getting feedback on your game

Posted On March 9, 2020March 10, 2020 By zukalouscomment

Did you see SXSW in Austin was canceled? This follows the cancellation of in-person GDC. I know nothing about contagions or epidemiology but it seems good that people are taking this seriously. Many indies go to these shows to show off their games. There are several reasons they buy a Continue Reading

How to get feedback on your game. Cheaply!

Posted On March 2, 2020March 3, 2020 By zukalouscomment

User feedback for your game is one of the most important things you can do to determine if your game is fun or not. Note that user testing is not the same as running a focus group on your game to squeeze out the last ounce of your indie personality. No! Continue Reading

How to talk to your fellow game developers

Posted On February 24, 2020February 24, 2020 By zukalouscomment

Hi there all this month I am writing about the people you need to talk to as you grow in this industry.  I started with an article about talking to Streamers and moved on to a bit about talking to your customers. Today I am going to talk about talking to us Continue Reading

How to talk to your customers

Posted On February 17, 2020February 17, 2020 By zukalouscomment

In the restaurant business, chefs and managers always make a point of swinging through the dining room and schmoozing with their patrons (usually after the customers have had a few glasses of wine.) This is an excellent way to build rapport but also so the restauranteur can better understand the Continue Reading

How to talk to Streamers

Posted On February 9, 2020February 9, 2020 By zukalouscomment

The benefits of talking to people Digital platforms like Steam, Youtube and Twitter have made it so that you can market your game without having to actually talk to anyone. You can just post a link then hide while random strangers find your game and buy it. Or so you Continue Reading

How to find your Anchors

Posted On January 6, 2020January 11, 2020 By zukalouscomment

In my last post I discussed “Anchors” which are the qualities of a game that make it familiar to audiences. It’s the complement to your game’s “hook” which is what makes your game unique. I have been thinking about how I could codify the Anchors for my upcoming games. Strangely, Continue Reading

Know your game’s anchor

Posted On December 23, 2019August 8, 2024 By zukalouscomment

Some of the most well trodden advice for indies is “define your hook.” A hook is what distinguishes your game from the rest. Superhot had “an FPS where time moves when you move.” This War of Mine had “not everyone is a soldier.” Untitled Goose Game had “you are a Continue Reading

How I did competitive analysis for my next game

Posted On December 11, 2019January 15, 2020 By zukalouscomment

My last game Return of the Zombie King was released just over 1 month ago. I am about to ship some new holiday content for it but I am already in pre-production for my next game. This means market research! BIG TIME. Let me walk you through what I am doing. Continue Reading

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