Sometimes the reason developers are secretive about what they are working on is because a lot of game making is really boring. I have spent the last two weeks working on code to make a subway car move across the world. After these two weeks I don’t have a great Continue Reading
City Tuesday progress July 19th
Here we are on another Tuesday, and time for an update on the game. I was dark most of last month because I was on a 3 week tour of Italy and Switzerland for my honeymoon. I will spare you all the lovey-dovey details but what you should care about Continue Reading
City Tuesday progress July 19th
Here we are on another Tuesday, and time for an update on the game. I was dark most of last month because I was on a 3 week tour of Italy and Switzerland for my honeymoon. I will spare you all the lovey-dovey details but what you should care about Continue Reading
Screenshots
Hey I have been getting a lot done on the game and I thought it would be time for some screen shots:
Announcement of the game
In March of 2010 I attended my first Game Developer Conference. At that point I had never completed a game but I went to see if the games industry was something I wanted to get into. After three days I could see an overflowing excitement in everyone there. It was Continue Reading
Announcement of the game
In March of 2010 I attended my first Game Developer Conference. At that point I had never completed a game but I went to see if the games industry was something I wanted to get into. After three days I could see an overflowing excitement in everyone there. It was Continue Reading
Let’s make these types of games
This is what games should be like on XBLIG: Before I explain why, let me start at the beginning… The Microsoft Corporation of America spent millions developing the XBOX 360. They built a powerful online infrastructure in the form of XBOX Live. They coordinated with high tech manufacturers to provide Continue Reading
HOW TO: Curves editor for simplified jumping
The algorithm required to make a character jump, in modern platformers, basically applies a sudden burst of velocity up each time a player pushes the jump button. At each clock tick, the velocity for gravity is applied against the upward movement so that your jumping character slows until the up Continue Reading