City Tuesday progress August 9th

Play testing is not the same as market testing. I have heard people bemoan the overly-thorough play-testing of games that AAA companies like Valve inflict upon their games. “Tsk Tsk”, they say, “I want a game that captures the designer’s vision and hasn’t been mellowed out by generic review boards Continue Reading

City Tuesday progress August 2nd

My progress on City Tuesday is still mired in the deep bowels of the game’s engine. Who would have thought that programming a time traveling world would take so much code. My current aim is to get a version of the code up that shows a cross-cut approximation of what Continue Reading

Announcement of the game

In March of 2010 I attended my first Game Developer Conference. At that point I had never completed a game but I went to see if the games industry was something I wanted to get into. After three days I could see an overflowing excitement in everyone there. It was Continue Reading