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How To Market A Game

Feel Confident marketing your game

zukalous

10 reasons you should stop targeting casual gamers

Posted On June 6, 2022June 6, 2022 By zukalous

I talk to a lot of indie game developers through my game marketing discord, I consult, I review funding pitch documents, I do lots of Q&As, and one weird thing that I see a lot of indies do is say they are making a “casual” game. I hear the pitch Continue Reading

More evidence of which genres Steam shoppers love to play

Posted On May 30, 2022May 31, 2022 By zukalous

I recently wrote a blog about what genres sell well on Steam. It centered on some basic research I did where I looked at the total number of games released per genre graphed against the median income of them. This was the result: The findings were that the top sellers Continue Reading

Other indie developers are not your competition

Posted On May 16, 2022May 16, 2022 By zukalous

A couple weeks ago I posted an interview with developer Dylan Gedig about the incredible success behind his game Peglin.  But looking backward, the game’s success didn’t always seem like such a sure thing. 2 years before the launch of Peglin, a very high quality game that combined Rogue-lite mechanics Continue Reading

How Ravenous Devils made a killing and earned hundreds of thousands of dollars

Posted On May 12, 2022May 12, 2022 By zukalous

Last week I looked at the incredibly amazing launch of Peglin which earned over 1 million dollars in 1 week. This week I am taking a look at Ravenous Devils which also did very well earning almost $200,000 gross in its first two weeks.  But first the numbers: Launch Date: Continue Reading

How Peglin Made $1,049,413 in 1 week.

Posted On May 4, 2022July 19, 2022 By zukalous

Let’s just cut to the chase: In 1 week the small team at Red Nexus Games (2 coders, an artist, and a musician) sold 80204 units of their self-published game Peglin on Steam at $17.99 each. Before Steam’s cut that is $1,049,413. Here are the details for their first week Continue Reading

Elon Musk bought Twitter?! What should indie game developers do now?

Posted On April 27, 2022April 27, 2022 By zukalous

Let’s talk about what  is happening at Twitter… Elon Musk is buying it and taking it private. For many indie game developers, marketing is synonymous with Twitter. So this change in ownership might seem Earth shattering! What will I do with my following? Should I move them to TikTok? How Continue Reading

What genres are popular on Steam in 2022

Posted On April 18, 2022April 24, 2022 By zukalous

The moment you say “We are going to make a game that is a <genre> with <art-style> graphics” and commit to developing that game you have made about 90% of your marketing decisions for your game. At that moment in the multiverse of potential outcomes for your game, hundreds of Continue Reading

How Journalists play your show demo

Posted On April 6, 2022April 6, 2022 By zukalous

I followed journalist Stephen Totilo as he explored the GDC expo floor and the MIX event. I recorded him interacting with developers and booths and I have some thoughts…. But first, this leads into my broader topic surrounding my study of how journalists play your game… Introducing my Spring lecture Continue Reading

Independent Games Summit: Building The ‘SkateBIRD’ Brand In Layers

Posted On March 28, 2022March 28, 2022 By zukalous

This was a talk by Megan Fox. Game is SkateBIRD Description: A single-person game and, based on community response, gradually scoped it up to a larger game- all the while laying down deals and picking marketing venues so that we knew we’d launch already profitable. Half SkateBIRD post-mortem, half hopefully Continue Reading

Classic Game Postmortem: ‘Wolfenstein 3D’ (Achtung!)

Posted On March 28, 2022March 28, 2022 By zukalous

Designer / Developer John Romero walks us through In this retrospective of the classic PC game Wolfenstein 3D CZ Side note Wolfenstein 3D was the very first PC Shareware game that I bought. It is also the first FPS I ever played. One night My dad brought home a generic Continue Reading

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