The atomic unit of GDC is not talks, not speakers, it is the slide. Back when we used to do in-persons-talks there would always be this moment where an awesome slide would be shown and a dozen hands from the crowd would shoot up with cell-phone in hand to snap Continue Reading
GDC 2021 Thursday wrap-up
Charm Your Communities Speaker: Victoria Tran – Community Director Innersloth Victoria Tran is the amazing director behind the community at Among Us developer Innersloth. She also used to work at Kitfox Games and I helped her a while back on their email newsletter for Boyfriend Dungeon. What is charming your Continue Reading
GDC 2021 Wednesday Wrap-up
Cross Promotion: The Benefits of Collaborating with Other Developers Speaker Philomena SchwabCo-founder & Game Designer Stray Fawn Studio This was the greatest marketing talk I saw at GDC this year. You should really do what Philomena is talking about here. These tactics will get you more wishlists, more sales. It Continue Reading
GDC 2021: One More Run: The Making of ‘Spelunky 2’ with Derek Yu
These are the high-level TL;DR notes of Derek Yu’s talk about the success and challenges of making Spelunky 2. This talk really isn’t about marketing but Derek is a very rare designer who manages to make amazing games, write well, and can explain game design without getting too woo-woo or Continue Reading
GDC 2021 Tuesday Wrapup
This is my daily update for the GDC 2021 virtual conference. I will be doing this every day this week to try and bring you marketing-focused updates. Contract Killers: What Developers Should Eliminate From Their Publishing Agreement Speaker Tim Repa-Davies Plugged a mental health gaming organization Safe In Our World Continue Reading
GDC 2021 Monday Wrap-up
This is my daily update for the GDC 2021 virtual conference. I will be doing this every day this week to try and bring you marketing-focused updates. I don’t have time to watch more than 3 talks per day so if you don’t see one here it was because I Continue Reading
How To Market Your Indie Game in 2024: A 10 Step Plan
“How do I market a game” or “How do I get visibility” is the number one question on any r/gamedev Reddit, on any #General channel in a game development Discord. Here is my single starting point guide. I update this every year. Here is the 2024 edition of how to Continue Reading
How was the Summer 2021 Steam Next Festival festival?
From June 16th-June 22nd Steam ran their latest edition of the 3-times per year Steam Next Fest. It is a front page takeover festival where any developer can submit their game provided they haven’t appeared in a previous festival and are releasing within a year. If you didn’t see it, Continue Reading
Wishlist Wednesday: How much promotion should you be doing?
This post is part of my mini-series where I post small details I found while digging through the mountain of wishlist data my community gave me as part of the Steam Study that I am presenting as part of GDC 2021. The talk is scheduled for July 19th We are Continue Reading
My Favorite Question to Ask Playtesters
Let’s say you are running a beta or trying to get feedback on your game. There is one question I always recommend my clients ask “Would you recommend this game to a friend?” It sounds very simple, but it is one of the best ways to get an honest assessment Continue Reading