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How To Market A Game

Feel Confident marketing your game

What Splattercat and Wanderbot think about the games of 2022

Posted On January 4, 2023January 4, 2023 By zukalous

Happy New Year.  I want to start this year looking back at 2022. This is easy because Valve Released this really great tool called Steam Replay. The tool looks at your play history from 2022 and generates a report of the games you played and how you rank compared to Continue Reading

Bundling is giving

Posted On December 14, 2022January 30, 2023 By zukalous

Tis the season of giving. You might be wondering how to give back to their fellow developers. Should you upvote their Reddit posts? Eh, kinda. Maybe retweeting their announce tweet? Eh, a bit… Should you buy a copy of their game and leave a review? Better. But, the best thing Continue Reading

The median indie game does not earn a whole lot

Posted On November 28, 2022November 28, 2022 By zukalous

Success on Steam is a hockey stick. The biggest games on Steam make so much more money than the games below it financially.  But, what if you want to earn just a “middle-class” income? You just want to make enough money to be comfortable while doing what you love (which Continue Reading

Six types of best selling games

Posted On November 21, 2022December 1, 2022 By zukalous

In my community and in my consulting practice I have had the privilege to watch a few developers launch wildly successful games. Marketing these best seller games feel different. Every day these games get hundreds, even thousands, of wishlists without doing much at all. These developers can post on Reddit Continue Reading

Done with Twitter? You should start a blog instead

Posted On November 14, 2022November 18, 2022 By zukalous

I guess twitter is dying. Maybe? I have seen a lot of people post “good bye” tweets that are basically “I am done here! Follow me on Instagram, Mastodon, and Tumblr where I will now be posting” These goodbye tweets remind me of the inscriptions we leave in the back Continue Reading

How to get covered by IGN

Posted On November 10, 2022November 10, 2022 By zukalous

If you make a game trailer, the best thing that can possibly happen to you is to have the IGN youtube channel do an exclusive reveal of it. It will get seen by hundreds of thousands of very passionate gamers.IGN is basically the Johnny Carson of video games. If you Continue Reading

Steam Next Fest October 2022: How did games perform

Posted On November 4, 2022November 4, 2022 By zukalous

Gut level, how did this festival perform compared to past ones? Here are some basic stats Number of Games Games surveyed Average Wishlists Wishlists earned70th percentile Wishlists earned Median Wishlists earned 30th percentile Median Impressions Median Views 2020 ?? 61 4046 1,870 520 176 1,519,697 4,748 2021 696 42 3,752 Continue Reading

What is a good median play time for a demo? [Benchmark]

Posted On October 26, 2022October 26, 2022 By zukalous

A good demo is a critical component of your game marketing strategy. If you have a great demo, streamers will want to play it (sometimes repeatedly over months), the festivals you enter will earn you more wishlists, and fans will fall in love with your game and be ready to Continue Reading

6 Interesting lessons from the Dome Keeper Launch

Posted On October 19, 2022October 19, 2022 By zukalous

Earlier this week I wrote a post about how Dome Keeper earned over $1 Million in a couple days. It is a long post but but there were a bunch of interesting findings that just didn’t fit and so I wanted to compile them into their own “bonus content” blog. Continue Reading

How Dome Keeper Achieved A Million Dollar Launch

Posted On October 17, 2022March 7, 2023 By zukalous

On September 30th the CEO of Raw Fury tweeted that  Dome Keeper (think Dig Dug meets Missile Command) earned $1 million within a day of its launch: It is an amazing success story from a team of only two full time developers. This story was interesting because many first-time indies Continue Reading

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