Twitter recently acquired Revue – a service that allows you to run an email list for free. Is it any good? For the last month, I tried it out. I migrated my list over to Revue and sent 3 of my weekly newsletters from it instead of through my typical Continue Reading
Was the Steam Winter 2021 Festival Worth It?
Valve held its third Steam festival at the start of February 2021. You can see it here. As with all festivals I tracked down as many devs as I could to share with me their game’s performance during the festival. How many wishlists, how many impressions how many visits. The Continue Reading
Valheim: 7 marketing lessons from their amazing launch
There is no hyperbole that I can offer when I say that Valheim is a success. You can read stories like this one for that kind of info However, I can offer you a deconstruction of their marketing efforts to help you learn how to get 1/10th of their success. Continue Reading
How to use Twitter to market your game
So last week I wrote a post about how to get more Twitter followers. The short answer to get more followers: Do cool stuff outside of Twitter and then when you get attention for that cool stuff, direct them to follow you on Twitter. But there is one question that Continue Reading
How to get more Twitter followers and promote your indie game
One of the most common questions I get is “how do I get more twitter followers?” Or “I tweet and I tweet but I only have like 30 followers. What am I doing wrong?” It is totally frustrating. I get it. Most people seeking advice get too focused on the Continue Reading
How to spy on your competition
Do you ever look at popular games and think “How did they do it?” Why are they so popular? How can I do that too? Should I be Tweeting more? (Hint: probably not). I want to teach you a couple tricks to deconstruct how those popular games get so damn Continue Reading
Can you make a living from small games on Steam?
Probably not. But you should still start small. In my last post I implored those of you who have never released a game to just focus on getting something, anything, out! Work towards small, quick wins. Not every game needs to be a multi-year struggle that causes an existential crisis. Continue Reading
Happy 2021: You are going to finish a game this year
Three years ago I wrote a post for first-time game devs on how to actually finish a game. I outlined what a “small” game was and how to actually accomplish it. The TL;DR of my advice was basically make a game that plays like one released pre-1981. Focus on simple Continue Reading