My blog last week (How Steam works against small games) was a deep dive into all the ways the Steam algorithm works against the “rapid release” strategy. The corresponding twitter thread I wrote blew up and was pretty much my most viral thread in over a year. Note that last Continue Reading
How Steam works against small games
I truly wish I could just create a bunch of quick jam games, polish them up, hire an amazing artist, and release them. Think about it: 30 day development times, quick and out-of-the-box ideas, and just hope people fall in love when I drop the game on steam out of Continue Reading
I am starting something new
Today, I launched a new site… Meet GameMarketingIdeas.com. Most developers are good at making games but have no experience marketing them. They don’t know where to start. All the time I hear something like “What should I tweet about?” “What do I write in my newsletter?” “How do I go Continue Reading
GDC 2021 Wrapup: The best slides of the event
The atomic unit of GDC is not talks, not speakers, it is the slide. Back when we used to do in-persons-talks there would always be this moment where an awesome slide would be shown and a dozen hands from the crowd would shoot up with cell-phone in hand to snap Continue Reading
GDC 2021 Thursday wrap-up
Charm Your Communities Speaker: Victoria Tran – Community Director Innersloth Victoria Tran is the amazing director behind the community at Among Us developer Innersloth. She also used to work at Kitfox Games and I helped her a while back on their email newsletter for Boyfriend Dungeon. What is charming your Continue Reading
GDC 2021 Wednesday Wrap-up
Cross Promotion: The Benefits of Collaborating with Other Developers Speaker Philomena SchwabCo-founder & Game Designer Stray Fawn Studio This was the greatest marketing talk I saw at GDC this year. You should really do what Philomena is talking about here. These tactics will get you more wishlists, more sales. It Continue Reading
GDC 2021: One More Run: The Making of ‘Spelunky 2’ with Derek Yu
These are the high-level TL;DR notes of Derek Yu’s talk about the success and challenges of making Spelunky 2. This talk really isn’t about marketing but Derek is a very rare designer who manages to make amazing games, write well, and can explain game design without getting too woo-woo or Continue Reading
GDC 2021 Tuesday Wrapup
This is my daily update for the GDC 2021 virtual conference. I will be doing this every day this week to try and bring you marketing-focused updates. Contract Killers: What Developers Should Eliminate From Their Publishing Agreement Speaker Tim Repa-Davies Plugged a mental health gaming organization Safe In Our World Continue Reading
GDC 2021 Monday Wrap-up
This is my daily update for the GDC 2021 virtual conference. I will be doing this every day this week to try and bring you marketing-focused updates. I don’t have time to watch more than 3 talks per day so if you don’t see one here it was because I Continue Reading
How To Market Your Indie Game in 2024: A 10 Step Plan
“How do I market a game” or “How do I get visibility” is the number one question on any r/gamedev Reddit, on any #General channel in a game development Discord. Here is my single starting point guide. I update this every year. Here is the 2024 edition of how to Continue Reading