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How To Market A Game

Feel Confident marketing your game

What genres are popular on Steam in 2022

Posted On April 18, 2022April 24, 2022 By zukalous

The moment you say “We are going to make a game that is a <genre> with <art-style> graphics” and commit to developing that game you have made about 90% of your marketing decisions for your game. At that moment in the multiverse of potential outcomes for your game, hundreds of Continue Reading

How Journalists play your show demo

Posted On April 6, 2022April 6, 2022 By zukalous

I followed journalist Stephen Totilo as he explored the GDC expo floor and the MIX event. I recorded him interacting with developers and booths and I have some thoughts…. But first, this leads into my broader topic surrounding my study of how journalists play your game… Introducing my Spring lecture Continue Reading

Independent Games Summit: Building The ‘SkateBIRD’ Brand In Layers

Posted On March 28, 2022March 28, 2022 By zukalous

This was a talk by Megan Fox. Game is SkateBIRD Description: A single-person game and, based on community response, gradually scoped it up to a larger game- all the while laying down deals and picking marketing venues so that we knew we’d launch already profitable. Half SkateBIRD post-mortem, half hopefully Continue Reading

Classic Game Postmortem: ‘Wolfenstein 3D’ (Achtung!)

Posted On March 28, 2022March 28, 2022 By zukalous

Designer / Developer John Romero walks us through In this retrospective of the classic PC game Wolfenstein 3D CZ Side note Wolfenstein 3D was the very first PC Shareware game that I bought. It is also the first FPS I ever played. One night My dad brought home a generic Continue Reading

Community Management Summit: Was This Review Helpful? Translating Feedback into Priorities for Production

Posted On March 22, 2022March 28, 2022 By zukalous

Link to the talk description CZ Intro: So this is my favorite talk so far. It was so cool what this team does with data to get sentiment about their game. Now both of the speakers work for big companies that have games where they earn hundreds of reviews a Continue Reading

If you build it they won’t come: marketing fallacies and missed opportunities

Posted On March 21, 2022March 29, 2022 By zukalous

Session link. In this talk Derek Lieu and Dana Trebella ran through some of the most common fallacies they encounter when marketing games. Fallacy: A well-made trailer will automatically get a lot of views False and most don’t go viral Same exactly trailers were posted on two spots and did Continue Reading

Episode 2: What’s wrong with your publishing contract?

Posted On March 21, 2022March 28, 2022 By zukalous

This talk was given by a lawyer. Don’t ask me anything about this. The speaker gave a disclaimer that this was not legal advice. Hire a lawyer. I am not a lawyer. I don’t anything about this either so don’t ask me. Hire a lawyer! link to talk description Speaker: Continue Reading

GDC 2022 – Day 0

Posted On March 20, 2022March 28, 2022 By zukalous

I write this from a hotel room 1 day before the start of GDC. I am in person, giving a talk on making demos and another secret soapbox rant. Every talk that I attend I am going to write up and post here on this blog.  A super mini user Continue Reading

What Valve says about Steam in 2022

Posted On March 15, 2022March 15, 2022 By zukalous

Last month Valve conducted a Q&A with the Slovak Game Developers Association. I love to watch these Valve Q&As because they bring a check to all my wild theorizing. I truly respect Valve for being so open. Their willingness to answer developer questions and allowing us to share our data Continue Reading

What should you spend money on if you have a small marketing budget

Posted On March 8, 2022March 11, 2022 By zukalous

So you have some money for marketing! What should you spend it on? In this post I want to spend your money! But only on the stuff that is worth it. The assumption here is that you are a small studio. You are probably working on your first or second Continue Reading

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