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How To Market A Game

Feel Confident marketing your game

How to drastically increase your game’s daily wishlist rate

Posted On December 21, 2020December 21, 2020 By zukalous1 Comment

Today I wanted to share with you the inspiring story of how the developer of Kingdom Workshop methodically updated his Steam page’s tags and capsule art to improve from a meager 5-wishlists-a-day to a healthy 20-a-day. Look at this graph of his game’s wishlist history during 2020. Can you see Continue Reading

Was the Steam Autumn Festival (2020) Worth It?

Posted On December 8, 2020March 1, 2021 By zukalouscomment

In October Steam hosted its second festival featuring unreleased games. You can still see the page here. I reached out to as many developers who appeared in the festival to see if they would share their numbers with me with the goal of understanding how the festival does in promoting Continue Reading

Why improving your Steam page matters

Posted On November 23, 2020November 23, 2020 By zukalous

A good Steam page is not necessary to have a hit game. I look at hundreds of Steam pages and I have to tell you that AAA, or big studio games usually have the least optimized pages: wrong tags, boring short descriptions, long long long trailers and screenshots that are Continue Reading

Steam 101: What Steam tags should I watch out for?

Posted On November 18, 2020November 18, 2020 By zukalous1 Comment

Last week I talked about tagging procedures on Steam (See Steam 101: How to Tag Your Game). Tagging is hard. I have found cases where well meaning indie devs incorrectly tag their game and inadvertent opt their game into a very selective subculture like some clueless tourist committing a faux-pas Continue Reading

Steam 101: How to tag your game

Posted On November 12, 2020November 12, 2020 By zukalouscomment

Today I want to cover something that people who are new to Steam often have a problem with: Tags. If you have a couple games on Steam this post might be a bit basic but stick around because there are always little tricks that are worth reviewing. Why bother? What Continue Reading

What a short stint as a political hack taught me about marketing video games

Posted On November 1, 2020November 2, 2020 By zukalouscomment

Elections are just giant, (thankfully) temporary marketing campaigns. When I was 22 I got my first exposure to marketing when I served a minor role on an insignificant state-wide campaign in Arizona. The position was minor but I learned a lot and I figure this year’s election would be a Continue Reading

Trends for Steam Capsule Design

Posted On October 28, 2020October 29, 2020 By zukalouscomment

Making a capsule that accurately captures the mood and feeling of your game and yet also attracts players is a very tricky thing. It is my belief that your capsule should be interesting but also should have subtle clues that signal players as to your game’s genre. If you look Continue Reading

What genres are players looking for on Steam?

Posted On October 19, 2020August 11, 2022 By zukalouscomment

NOTE: This article has been updated. This one is still important to read, but you can find even more details and more information in the 2022 version of this study: What Genres Are Popular on Steam in 2022. One of the findings from the Summer Festival (which I wrote up Continue Reading

How much and when should you discount your game on Steam?

Posted On October 16, 2020October 16, 2020 By zukalouscomment

After your game launches on Steam there is a strange cyclical sales behavior that emerges. Every 8 weeks you can put your game on sale. When you do it triggers an email to everyone who wishlisted your game, which causes some of them to buy it. All those new purchases Continue Reading

How to Broadcast your game on Steam and get on the front page

Posted On October 5, 2020January 28, 2021 By zukalouscomment

On Steam you can broadcast video of your game live to your Steam page. It seems to be very effective in attracting viewers and increasing the number of wishlists In June I collected data on how many wishlists people got during the Steam Summer Festival. I asked participants whether they Continue Reading

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