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How To Market A Game

Feel Confident marketing your game

How to Broadcast your game on Steam and get on the front page

Posted On October 5, 2020January 28, 2021 By zukalouscomment

On Steam you can broadcast video of your game live to your Steam page. It seems to be very effective in attracting viewers and increasing the number of wishlists In June I collected data on how many wishlists people got during the Steam Summer Festival. I asked participants whether they Continue Reading

I come in peace: Why indies are not competing against each other

Posted On October 1, 2020June 12, 2022 By zukalouscomment

Thousands of Steam games are released every year and the quality of them is constantly rising. Similarly, our customer base has a finite amount of time and can only play 1 game during that time. So why should I help you with your game’s marketing with this free blog since Continue Reading

What does Valve say you should do to sell your game on Steam?

Posted On September 20, 2020September 21, 2020 By zukalouscomment

Last week Valve’s Steam product team participated in a series of zoom-based closed-door Q&A’s. Typically Valve does these Q&As as part of major conferences… but we are in a different world now where those are not possible. The sessions were not recorded and I don’t think they will be shared Continue Reading

Among Us: The 6 lessons of their viral success

Posted On September 14, 2020September 14, 2020 By zukalouscomment

This past week everyone has been talking about the “out of no where” “overnight” success of Among Us. If you haven’t seen the chatter, check out this and this great analysis from Simon Carless. Also look at this graph of reviews. This is hockey-stick growth. Basically, Among Us is made Continue Reading

Introducing Game Data Crunch

Posted On September 8, 2020September 8, 2020 By zukalouscomment

Hey everyone, my name’s Lars Doucet, I’m a friend of Chris, and he asked me to write a guest post today. I’m the developer of a brand new data analysis site called www.gamedatacrunch.com, and today I’ll be sharing some tips with you about how you can use data analysis to help Continue Reading

Example of a great email signup form. Huge wishlist counts, and why do Early Access

Posted On September 1, 2020September 1, 2020 By zukalouscomment

This is going to be a “clips episode” of the blog because… maybe I found so many interesting things that I couldn’t decide which one to turn into a long-form post, or maybe it’s because it’s good to change up the format, or maybe it’s because I spent the weekend building Continue Reading

4 common email marketing mistakes and how to fix them

Posted On August 24, 2020August 24, 2020 By zukalouscomment

Email marketing is the most powerful form of owned marketing. With minimal effort, you can drive more clicks than Twitter, Facebook, Instagram, and Discord Combined. Seriously, but you don’t have take my word for it. I haven’t written about email marketing in a while so I thought I should give Continue Reading

The 5 types of people that you are not marketing to but should be

Posted On August 18, 2020August 18, 2020 By zukalouscomment

Yes, marketing is yelling “buy my game” at potential buyers. However. most developers who are new to marketing stop there. In today’s blog, I am going to tell you about the other people you need to be marketing your game to because they will help you amplify your message and Continue Reading

Great talks at GDC Summer 2020

Posted On August 10, 2020August 14, 2020 By zukalouscomment

Hey it was GDC 2020 Summer edition last week. I got a free pass because I gave these two talks during the GDC March edition. I managed to watch 3 marketing talks that I thought you would find interesting and wrote up my notes. A Step-by-Step Guide to Building Steam Continue Reading

Five trends in Steam capsule art

Posted On July 27, 2020July 28, 2020 By zukalouscomment

Steam just released a list of the top games of June (lets look at the best of May too). I like looking at these lists. First, it kind of gives you a feel for what the Steam audience is looking for. Second, looking at all the capsule art is a Continue Reading

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